한국 컴퓨터 게임의 현황과 게임메뉴 시뮬레이션의 설계
Present Conditions of Korea Computer Game & The Design of Game Menu Simulation
In this paper, Computer Game is still going strong. We are still making incremental improvements to the computer game, mobile game, but it seems to have settled into a fairly standard version and layout. Many games have passed through our life over the past couple of years. A number of the best have been written about in these games. Unfortunately there are too many games and too little time, and make some hard choices about what games actually play regularly. This is obviously a very personal list of favorite games, and change fairly regularly as new games rotate in and old games are given a rest for a while. Therefore, a game has to have, above all, interesting tactics and strategy, but also we like originality and simplicity. There is also a certain quality that is very difficult to define that makes some games beautiful. At last in this issue we return to mobile oriented games.
This paper will discuss Present Conditions of Korea Computer Game in terms of the different games, componets, and Design of Computer Game Menu Simulation based on 4GL, PowerBuilder7.0