부하 분산 게임 서버를 위한 리눅스 웹 클러스터 시스템 설계 및 구현
Design and Implementation of a Linux Web ClusterSystem for Load Balancer Game Server
In the great motive poser which promotes the Game of future to develop, three main factors focus on 3D Graphics, Network and Virtual Reality. Among them, the Network technique as necessary elemental technique in Next-generation on-line game is being researched largely. With the expansion and popularization of Hi-speed information Internet, on-line game is widely being used through Internet. However, from veiwing the features of on-line game, if many users meet in same server, it not only causes heavy load to ther server and brings inconvenience to the users, but also increases expense to the service provider and creates a problem which is to put up server or not. Hereupon, recently, with Microprocessor has become cheap and hi-speed and the Network has achieved great development and its speed of development is becoming faster and faster, research to the Cluster System which tries to get low-priced and high performance is being increased. However, for the Cluster System, the special Parallel Program must be used by users themselves, other wise the efficeincy for the purpose for establishing the Cluster System will not be displayed. To the users who can not do the Parallel Program, the value of the Cluster System will be reduced. So. this paper is to illustrate that it is possible to load on-line game server engine and design and implementation the Linux Web Cluster System to distribute the load to the server automatically and provide a low-priced model to the Internet game server.