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Paper Archives
⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
All of the papers below are provided free of charge. If you would like to submit the paper to the Journal, please use it after signing up as a member through the 'Join' button on the top right of the website.
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no.4 (December)
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최근 활동
카테고리 팔로우
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최근 활동
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1. context
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2020년 1월 23일
2. Photomosaic Generation based on Annotated Information in SNS
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2020년 1월 23일
3. Study on environmental serious game design from the game UI/UX
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2020년 1월 23일
4. The Quality Evaluation Elements for Mobile Educational Serious Game Contents
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2020년 1월 23일
5. The Effects of Behavioral Activation System and Positive Game Expectancy on Internet Game Addiction: Focus on the Moderated Mediation Eff
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2020년 1월 23일
6. Development of Serious Game System for Cultivating using Smart Farm Technology
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2020년 1월 23일
7. Development of Gamification Elements for Life-logging Application
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2020년 1월 23일
8. Research on the Importance of Game Attributions
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2020년 1월 23일
9. Analysis of List of Video Games Played by YouTube User “Big Library”
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2020년 1월 23일
10. Implementation of Real-time Intelligent Several People’s Facial Emotion Recognition System
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2020년 1월 23일
11. A study on usability of tour application interface design in smart phones using eye-tracking
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2020년 1월 23일
12. A Study on the Structural Change and Competitiveness Enhancement Strategy of the Korean Game Industry using by White Paper On Games and
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2020년 1월 23일
13. Analysis of Language in MOBA Games based on Concept of Persuasive Technology
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2020년 1월 23일
14. Game recommendation System using Immersion Evaluation based on Micro-Head Vibration
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2020년 1월 23일
15. A Study on Publicity Right of an Avatar in Video Game
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2020년 1월 23일
16. A Study for Parent Education for Internet Addiction Prevention of Children in Multicultural Families
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2020년 1월 23일
17. Influence of Exercise Effects on Continuous Intention to Play Tangible Exergame
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2020년 1월 23일
18. The comparison of immersion between automatic and manual movement method in FPS VR game
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2020년 1월 23일
19. A Game Streaming Video Replaying Method Using Informations of Input-Keys And Object States
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2020년 1월 23일
20. Excergame system based vision and smart mat for elders to improve balance sense and recognition ability
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2020년 1월 23일
21. A Study on Design and Impl