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Paper Archives
⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
All of the papers below are provided free of charge. If you would like to submit the paper to the Journal, please use it after signing up as a member through the 'Join' button on the top right of the website.
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no.4 (December)
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7. Analysis of ACE(Adaptive Communication Environment) for Design of Game Network
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2021년 9월 23일
1. Comparison of 3D Game Visual Effect Techniques based on Deferred Rendering using Multiple Render Targets
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2020년 1월 28일
2. How habit moderates the relationship between user satisfaction and attitudes in brand placements in mobile game
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2020년 1월 28일
3. The Music Score Recognition System of the Robust Music Symbols Distortion for Computer Games
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2020년 1월 28일
4. A Study of the game item pricing method based on real economic value
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2020년 1월 28일
5. Research on Information-based serious game for prevention of infectious disease
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2020년 1월 28일
6. Comparative Study about Two-way Communication Methods for Web Applications – focused on Games
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2020년 1월 28일
8. Continuous Tone Representation based Reaction-Diffusion Model
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2020년 1월 28일
9. A Study on Heroic Narrative Structure and Utilizing in the FPS Game : Focusing on the Battlefield4
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2020년 1월 28일
10. Case Study on Rating Practice of GRAC that Restrict Freedom of Expression
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2020년 1월 28일
11. Interactive Fairy Tale System with Brainwaves, Motion Sensing Technologies for ADHD Children
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2020년 1월 28일
12. A Research on the Evolution of Interface based on the Interaction of Console Game Platform
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2020년 1월 28일
13. Analyzing How and Why Video Gamers Watch Game-related Media Online: Focus on Tekken 7
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2020년 1월 28일
14. A study on teenagers’ motivation of speculative game use
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2020년 1월 28일
15. Serious Game Design and Implementation for Christian Catechesis
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2020년 1월 28일
16. The Effect of Game Players Personality, Social Capital and Adaptive Game Use on Life Satisfaction
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2020년 1월 28일
17. Difference of Children’ Game-oriented Life According to Game Usage Patterns
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2020년 1월 28일
18. Study on the player identity in post-apocalyptic games
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2020년 1월 28일
19. Procedural Texture Converting System of Two-Dimensional Vector Graphics Data
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2020년 1월 28일
20. Design and implementation of creation tools for the social network game
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2020년 1월 28일
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